Tags Tags Blog C# C++ Data Structure Design Pattern GBA GameJam Gamedev Godot Lockfree Page Rust SDL Shader vcpkg Blog Entry Point of copyrat90::devlog August 06, 2021 C# C#의 `delegate`와 `event`, 그리고 Godot의 Signal January 30, 2025 C++ Tail call optimization vs. Non-trivial destructor January 28, 2025 99%가 잘못 쓰는 placement new January 11, 2025 C++ 오류 코드 `std::error_code` 써보기 November 09, 2024 C++20 concepts 써보기 July 25, 2024 std::cin과 getline()을 섞어쓸 때 주의점 February 08, 2022 전역 상수를 헤더에 넣어보자! August 29, 2021 Meme 으로 알아보는 C++20 Constraints and Concepts August 07, 2021 Symbol★Merged (Demo) July 12, 2021 Data Structure In-memory logging (feat. Lockfree Queue) December 24, 2024 공간을 2배씩 늘리는 Semi-Lockfree Object Pool December 11, 2024 Design Pattern Observer 패턴 with C++ May 05, 2022 GBA GBA를 USB 컨트롤러로 만드는 프로젝트 (gba-pico-gamepad) May 28, 2023 Symbol★Merged (Demo) July 12, 2021 GameJam Symbol★Merged (Demo) July 12, 2021 Gamedev Fix your timestep! 정리 November 16, 2022 Godot C#의 `delegate`와 `event`, 그리고 Godot의 Signal January 30, 2025 (Godot) 직접 만든 Scene이 에디터 warning 표시하게 하기 January 29, 2025 Lockfree In-memory logging (feat. Lockfree Queue) December 24, 2024 공간을 2배씩 늘리는 Semi-Lockfree Object Pool December 11, 2024 Page About February 03, 2025 Gallery February 03, 2025 Portfolio February 03, 2025 Rust C++과 다른 Rust 참조자 March 01, 2022 SDL Why SDL doesn't allow `int main(void)` August 08, 2021 Shader 픽셀 단위 떨림 셰이더 만들어보기 (feat. Gato Roboto) December 11, 2022 vcpkg vcpkg 로 C++ 오픈소스 라이브러리 간단 설치하기 (feat. Manifest mode) August 11, 2021